From Mike Jones Digital Basin: Allow me to be deliberately provocative…
How a Movie looks is a very important thing. The visual aesthetics of a movie profoundly shape the experience of watching it. Few would argue with this position.
Aesthetics, by definition, is the study of ways of seeing and of perceiving. When we consider the aesthetics of cinema we are considering how a movie looks and is perceived. To the filmmaker – concerned with making, building, constructing a film rather than just experiencing it – aesthetics are tangibly the techniques they employ to depict the world of their cinematic creation.
So far, this is all pretty obvious and straight forward. But something we must consider is this idea of ‘Technique’ and the choices at the filmmaker’s disposal – What are they? How are they used? What do they mean?
Any visual technique used by a filmmaker is simply a tool leveraged for an aesthetic story-telling purpose. Quick-cutting or long-takes, close-ups or wide shots, colour or black and white, dollys or pans, so on and so on… The effectiveness, impact and worth of any given technique a filmmaker employs is derived from its suitability to the context of the film. In simple terms, does the technique match the story?
Filmmaking is above all else a process of problem solving and the techniques employed are simply the solution to those problems – be they narrative, emotive, technical or creative. For example;
PROBLEM – The audience need to feel a part of the action, that they share the danger the characters face.
SOLUTION – Shoot hand-held and shaky, ducking and weaving the camera with the action
All this seems well and good and leaves open infinite possibilities for creative aesthetic solutions. Great films are made when directors find innovative, fresh and exciting aesthetics to solve creative problems.
But if we except this premise then we must face up to a distinct problem. If a single aesthetic choice becomes so dominant and common and ubiquitous across all genre’s of filmmaking, regardless of the creative problems posed by individual films, then it ceases to be grounded technique – it becomes stale, meaningless, banal, a default position rather than a creative choice.
In the 21st century I would attest that Shallow Focus and Rack Focus aesthetics have lost all meaning as useful creative problem solving techniques and instead have become banal, unimaginative staples of cinema. And it prompts us to ask loudly…. “What the hell happened to Deep Focus?”
Let me step back a bit from this verbose statement and provide some clarity on the trajectory that leads me to this point. In the early days of cinema film stocks were slow and so apertures had to be wide open in the hope of obtaining decent exposure. With wide open apertures you get very shallow depth of field – a short stretch of space where the subject is in focus that renders anything in the fore or back ground blurred.
In the 40’s companies such as Kodak and Agfa developed better chemical processes and faster film stocks. With faster film stocks apertures dont need to open so wide for exposure and thus depth of field can be extended. Deep-Focus cinema was born; an image aesthetic where subjects at varying focal-lengths from the camera can be equally sharp; both foreground and background in focus. Cinema changed dramatically as a new set of problem solving aesthetic techniques were opened up for filmmakers; new opportunities and possibilities for how a film could look. Shallow Focus and its offspring Rack Focus (where the lens is manipulated in-shot to shift focus from one subject to another) became not the staple of how films looked and worked visually but rather options of choice that a filmmaker may chose to use, or not use, depending on the needs and context of the film.
Orson Welles’ Citizen Kane, and the superb camera work of Gregg Toland, stands as a penultimate example of the power of deep-focus and spawned the host of new thinking about cinema aesthetics that was embodied by the French New Wave and scholarly journals such as Cahiers du Cinema.
But the cinematic party of aesthetic choice, possibility and variety seemed to be cut short as deep-focus became the victim of the Video and Digital Revolutions.
Let me explain…
Video technology – the ability to capture a moving image electronically rather than chemically – came along in the 70’s and 80’s. For the most part such technology was seen as having a great many benefits but one of them was Not visual fidelity. The technology still had many years to go (and an evolution from analogue to digital) before it may be considered visually equal. The simplistic result of this was that Video Cameras at this time were made, in large part, not to directly compete with film cameras for conservatively traditional cinema roles but to serve different purposes. As such they were largely small cameras with small sensors. There is of course a direct mathematical correlation between the size of the sensor (the imaging plane) and the depth of field rendered. Small sensor = deep depth of field. Large sensor = shallow depth of field. Video technology, by nature of both its technological limitations and cultural position within media industry contexts, was innately deep-focus.
What must remembered about cinema aesthetics is that they are deeply connected to cultural responses. Take for example the modern age of mobile phones and mass popular YouTube uploading. We have become so used to seeing nightly TV news filled with amateur footage that is shaky, pixelated and out of focus depicting immediate and current events in a veritae style that there is a prevailing cultural construct that directly associates such Shaky / Out of focus / Pixelated images with ‘Truth’ and ‘Actuality’. It’s for this reason that modern TV news proactively requests amateur footage from its viewers despite it being only a few years ago that airing such footage would have been considered beneath ‘Broadcast Quality Standards’. Similarly TV networks the world over have been known to compress and deliberately degrade images of natural disasters and war zones in order to make it seem more ‘authentic’.
This same cultural construct response was forced upon deep focus by the video revolution of the 70’s and 80’s. What was ingrained into the popular visual language was that ‘deep focus’ equated to video and so, in the minds of viewers, primarily to documentary, news reporting, amateur footage, cheap production and pornography. Conversely that ‘shallow focus’ equated to ‘film’ and high budget, narrative cinema, high-art.
This shift in the popular cultural ‘reading’ of moving image aesthetics and the separation of High and Low cinematic art on the basis of Deep or Shallow focus has been a blight and a curse on filmmaking ever since.
In the digital age, amid the famed ‘digital revolution’, we at last moved towards a parity of visual fidelity between celluloid and digital but have been simultaneously afflicted with a prevailing bogus desire to constrict the aesthetics of digital to the legacy hang-ups of film.
Sadly the prime concern of digital indie filmmakers over the past decade has not been the new aesthetic possibilities afforded them by digital technologies but rather an almost singular focus on the cost saving and pragmatic elements of digital. As such, the much lauded desire of digital filmmaking has been to, on one hand, shoot cheap but, on the other, have it look like ‘Film’.
Now, despite the thousands of website articles, posts, forum treatises and essays dedicated to the mission of how to get the ‘Film Look’ it is arguable that a useful definition with any clarity on exactly what constitutes the ‘Film look’ is near impossible to come by. Frame Rate, Progressive scan, Grain, Flicker, Weave, Dynamic Range, Gamma curve – these are all the traits often cited as the ‘film look’ but together they constitute such a broad palette of hazy and in-tangible possibilities that distilling them into a particular set of aesthetic traits is a highly ephemeral process.
May I suggest this…. The ?film look? is bullshit; a product of marketing representation and the digestible distillation of an association with a particular mode of viewing. The ‘film look’ is a cultural rather than aesthetic understanding; one drawn from our legacy of personal cinematic experiences in the movie theatre watching a projected image – Nostalgia not Aesthetics.. Thus, when it comes to making ‘films’ in the digital age for ourselves our base instincts are to want our films to evoke those same nostalgic memory associations we have with celluloid. This we translate as the aesthetic of film, the ‘film look’, but in truth it’s much more about cultural and personal association.
Through all this, the ramifications of this for digital indie filmmakers have been profound. In working with Digital Video but desiring a ‘film look’ – that is near impossible to quantify – their efforts were skewed and corrupted. For so many digital indie filmmakers over the past 15 years their functional definition of the ‘film look’ was primarily whatever aesthetic characteristics were the opposite of what was innate to small-format video. Most specifically Shallow Focus.
Because deep-focus is the default position of many small format digital cameras, owing largely to small sensors as imaging planes, the prevailing aesthetic desire of indie filmmakers was to invest their films with the opposite – to enforce shallow-focus as a way of connecting with a popular culture mindset that connects Shallow Focus with ‘high-budget cinema’ and Deep Focus with ‘low-budget’ video.
As a result we have a whole generation of filmmakers who measure their aesthetic mark by how shallow their focus can be and how often they can Rack-Focus their shots. They are a generation who have been obsessed with rack-focusing rather than staging to move the viewer around the cinematic space; using the camera lens to depict space in flat 2D planes rather than a 3-diemnsion staging of space itself.
We’ve spent so much of the digital revolution fussing over how to make digital look like film that we’ve neglected the subtle art of arranging space itself, forgotten how to focus the eye Spatially rather than the far more clumsy and overt mechanics of doing it Optically. Most importantly we’ve forgotten that the viewer is a sentient and intelligent being, more than capable of deciphering, analyzing, speculating on and articulating the visual information they take in.
Let me offer a verbose rebuke of Shallow Focus and Rack-Focus by way of being provocative.
Shallow focus and Rack-Focus is lazy. A ham-fisted and overtly slothful technique with little impetus other than to lead your viewer around by the nose, to force them to look exactly where you want them to look, when you want them to look there. As a tool, like all other cinematic tools at the filmmakers disposal, it can and may be very useful. But as a staple and default way to depict moving images it is as articulate as a house brick.
Shallow focus and Rack Focus is the cinema equivalent of spoon-feeding the audience one small digestible and banal visual morsel at a time. Handing to them a deliberately unsophisticated and unchallenging image platter. It is the camera equivalent of writing only in capital letters and short sentences for fear your reader/viewer may not understand precisely and exactly what you want them to understand. “Look here”, “see this”, “turn now” – no distractions, no surprises, no accidentals, no confusion, no uncertainty, just the domineering dictation of a moving-image experience on pre-determined flat 2-dimensional planes. This is the essential internal logic of Shallow-Focus/Rack-Focus cinematography which, by nature of it’s elimination through blur of any distractions outside of a singular focus, is an acutely dictatorial aesthetic. An aesthetic that leaves nothing to the viewers analytical mind and doesn’t engage the viewer in a more complex visual contract. Rack-Focus refuses to allow the viewer to decipher and assemble meanings for themselves and is a condescending and patronizing way present a cinematic image.
That said, the problem is not Shallow and Rack Focus unto themselves as techniques but rather that they are not seen and used as deft Tools and problem solving Options. Rather they act as blithe and banal default methods fueled by a misguided desire for an association with nostalgic ‘high-art’.
Utilizing deeper focus allows for a complex play of light, space, distance, obstacles and subjects. The arrangement of the framed contents becomes paramount, the subjects proportions and relationships to each other the prime creative device. The construction of a cinematic space that is detailed and nuanced becomes the main canvas of the filmmaker. Shallow focus eliminates and takes these options away, it dissolves a great deal of the problem-solving and decision making process that is the art of the Director. In shallow focus the Director is not demanded to solve problems of space, is not compelled to ask questions of arrangement and position, is relieved of the requirement to convey proximity and relationships.
A post such as this may be very confronting for some indie filmmakers who have dedicated so much of their time to extolling the virtues of shallow depth-of-field and to toiling in their colour-grading system to mimic film-stock emulsion and gamma curves. But for those more enlightened readers who feel compelled to think outside of banal convention and consider how else things might be done, I encourage you to read David Bordwells superb book ‘Figures Traced Light’ which explores in exquisite detail the lost art of Cinematic Staging and Deep-Focus.
Likewise the two links below present some interesting reading in regard to the contentious history of deep-focus and its connection to movements such as the New Wave and the idea of ‘reality’.
Mike Jones Digital Basin : The Film Look is a Crock! http://ff.im/-aHecV
This comment was originally posted on Twitter
Mike Jones Digital Basin : The Film Look is a Crock! http://ff.im/-aHecV (via @GeoSwanko)
This comment was originally posted on Twitter
Good read! RT @neonmarg: Mike Jones Digital Basin : The Film Look is a Crock! http://ff.im/-aHecV (via @GeoSwanko)
This comment was originally posted on Twitter
While I agree with some key points here, the lack of specific references and overwhelming generalization of “indie” as a genre in itself really kinda takes a bite out of your critique imo. I'd like to see some examples of people doing it wrong…and likewise, a modern filmmaker doing it “right”…to call an aesthetic decision incorrect, however uninformed, is to discredit the evolution of the craft itself.
but I could be wrong.
While I agree with some key points here, the lack of specific references and overwhelming generalization of “indie” as a genre in itself really kinda takes a bite out of your critique imo. I’d like to see some examples of people doing it wrong…and likewise, a modern filmmaker doing it “right”…to call an aesthetic decision incorrect, however uninformed, is to discredit the evolution of the craft itself.
but I could be wrong.
Wow. Thanks for the comments. I'll have to come back and give my own thoughts on this later as I am a bit rushed for time at the moment. I merely crossposted this article from Digital Basin for reference. I seriously did not expect anyone to even read it.
Thanks for stopping by.
Streebo
🙂 awesome. I can't remember how I stumbled across it…slow work day here. Lookin forward to it!
Wow. Thanks for the comments. I’ll have to come back and give my own thoughts on this later as I am a bit rushed for time at the moment. I merely crossposted this article from Digital Basin for reference. I seriously did not expect anyone to even read it.
Thanks for stopping by.
Streebo
RE: Wow. Thanks for the comments. I’ll have to come back and give my own thoughts on this later as I am a bit rushed… http://disq.us/2q28u
This comment was originally posted on Twitter
🙂 awesome. I can’t remember how I stumbled across it…slow work day here. Lookin forward to it!